AI Insights · Timothy · January 2022
Top 5 Boxing Games Performance in Ghana Q4 2021
Discover the performance trends of the top 5 boxing games on a unified platform in Ghana during Q4 2021, including weekly downloads, revenue, and active users.
In Q4 2021, the top 5 boxing games in Ghana showcased varied performance trends across weekly downloads, revenue, and active users. Let's dive into the details of each game, with data provided by Sensor Tower.
Slap Kings saw a notable increase in weekly downloads, rising from 752 in late September to a peak of 2.2K by the end of December. Weekly revenue fluctuated, peaking at $37 in mid-October before declining to lower values by the end of the quarter. The game also experienced a rise in weekly active users, growing from around 5K to nearly 9.5K.
Real Boxing 2 had modest weekly downloads, starting at 204 and ending at 189. The game’s weekly revenue fluctuated, peaking at $31 in early October and mid-November. Active users saw a slight increase towards the end of the quarter, reaching 458.
WWE Mayhem experienced steady growth in weekly downloads, starting at 127 and peaking at 220 by the end of December. Revenue showed small spikes, with a peak of $20 in early November. Active users increased gradually, ending the quarter at 342.
Boxing Star: Real Boxing Fight had low weekly downloads, ranging from 4 to 42 throughout the quarter. Weekly revenue was minimal, peaking at $14 in mid-December. The active user count showed an increase in October before dropping to zero by the end of the quarter.
Real Boxing: KO Fight Club maintained consistent weekly downloads, starting at 163 and ending at 171. Revenue remained low, with minor peaks at $11 in mid-October. Active users showed steady engagement, increasing from 534 to 547 by the end of December.
For more insights and detailed data, visit Sensor Tower.